- Importing an Existing Config
- Using Beacon with Ark Single Player
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- Ark Config File Reference
- The Difference Between Deploy and Export
- How to Design Loot Drops Effectively
- How to Edit Crafting Costs
- Changing the Level Cap and Required Experience
- How to Change Stack Sizes
- Using Custom Config Content with Beacon
- Adjusting Breeding Multipliers and Finding the Perfect Imprint Multiplier
- Changing Creature Damage and Resistance
- Setting Harvesting Rates While Avoiding Server Lag
- Editing Creature Spawn Points
- Adjusting Server Day and Night Length
- Changing Player, Tamed, and Wild Creature Stats
- Setting Item Maximum Stats
- Controlling Engram Level Requirements, Auto Unlocks, and Earned Engram Points.
The Beacon Library
- Using Presets to Automate Item Set Creation
- Adding Unsupported Engrams, Creatures, or Spawn Points to Beacon
- Create or Recover Your Account
- Sign Into Beacon
- Activating Beacon Omni
- Sharing Beacon Documents with Other Users
- About User Privacy
- Item Quality Is Different Than Expected
- Some Drops Are Edited, Others Are Not
- How to Stop Using Custom Config Content
- Solving Connection Problems to Beacon or Nitrado
- Beacon System Status
Changing Creature Damage and Resistance
Note: This feature requires Beacon Omni.
Beacon can boost (or reduce) the health and damage of creatures on a creature-by-creature basis, replace one creature spawn with another, or remove a creature from the map entirely. This guide will walk you through the Creature Adjustments editor available in Beacon 1.2 and later.
Defining an Adjustment
Press the in the upper left to begin defining a new creature adjustment. Your default editor will look like this:
First press the Choose button next to Creature to select the creature to change.
Once a creature has been selected, you must choose what to do with the creature.
The four multipliers can be adjusted to tune the creature. Damage is the damage dealt by the creature, and Resistance is the damage blocked by the creature. Wild values do not affected tamed creatures, and tamed values do not affect wild creatures. This means a creature with 2.0 wild damage and 1.0 tamed damage will basically lose damage once tamed.
For those familiar with the StructureResistanceMultiplier setting, where < 1.0 means decreased damage, creature resistance works the opposite. This value is the divisor in the damage equation. So if a creature is about to be hurt by 100 damage, divide that 100 by the resistance multiplier to get the actual damage applied. For example,
100 / 2 = 50,
100 / 0.5 = 200, and
100 / 0 = NaN. In that last case, Ark simply kills the creature upon any damage at all.
This option presets you with another Choose button allowing you to pick the replacement dino. Be aware that users have reported mixed success with this option however. In theory, it should be possible to replace all Dodos with Gigas to completely ruin a server. In practice, it appears the replacement creatures are still bound by their spawn point rules and limits. This means replacing a creature with one that does not normally spawn on the map may not spawn either creature at all.
On the other hand, disabling a creature is reliable. Once disabled, it may be necessary to wipe the wild creatures off the map, but no new disabled creatures will spawn.