- Importing an Existing Config
- Using Beacon with Ark Single Player
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- Ark Config File Reference
- The Difference Between Deploy and Export
- How to Design Loot Drops Effectively
- How to Edit Crafting Costs
- Changing the Level Cap and Required Experience
- How to Change Stack Sizes
- Using Custom Config Content with Beacon
- Adjusting Breeding Multipliers and Finding the Perfect Imprint Multiplier
- Changing Creature Damage and Resistance
- Setting Harvesting Rates While Avoiding Server Lag
- Editing Creature Spawn Points
- Adjusting Server Day and Night Length
- Changing Player, Tamed, and Wild Creature Stats
- Setting Item Maximum Stats
- Controlling Engram Level Requirements, Auto Unlocks, and Earned Engram Points.
The Beacon Library
- Using Presets to Automate Item Set Creation
- Adding Unsupported Engrams, Creatures, or Spawn Points to Beacon
- Create or Recover Your Account
- Sign Into Beacon
- Activating Beacon Omni
- Sharing Beacon Documents with Other Users
- About User Privacy
- Item Quality Is Different Than Expected
- Some Drops Are Edited, Others Are Not
- How to Stop Using Custom Config Content
- Solving Connection Problems to Beacon or Nitrado
- Beacon System Status
Changing Player, Tamed, and Wild Creature Stats
Beacon allows users to adjust stats for players, tamed creatures, and wild creatures.
Player stats are built from two columns. Base stats are the values a brand new player spawns in with, and Per Level stats are the amount of increase the player will see when a point is added to the stat.
Although Ark and Beacon support editing the Base Value for some stats, most server admins recommend against changing the base values. Players will often join a server later to find their stats aren't quite what they remember. A respawn fixes the issue, but changing the base usually isn't worth trouble caused to players.
Every editable value in the Per Level column is a multiplier. This means a value of 2 would double the amount gained per level. Editing a value will immediately calculate the effect to the right of the field after the equals sign.
The "Preview with Creature" menu allows users to select any creature in the game to preview the effect of stat changes. Ark does not support setting stats on a creature-by-creature basis; stat adjustments will always affect all creatures.
The "Wild Per-Level" and "Tamed Per-Level" columns work very similarly to the player stats. Every wild creature is granted a number of points based on their wild level, which are distributed randomly to the creature's stats. Tamed creatures, of course, allow the rider to decide which stat each point is assigned.
The "Taming Reward" column applies to the levels earned during taming. All creatures gain a number of levels based on the taming effectiveness, which equals the number of points that will be randomly distributed once taming is complete.
The "Max Effectiveness Reward" is granted once to all stats based on the taming effectiveness. At 100% effectiveness, the values displayed would be added to each stat. At 50% effectiveness, only half of each displayed value would be added to each stat. In the screenshot above, the Fire Wyvern would gain 13.2% damage at 100% efficiency, 9.9% at 75% efficiency, 6.6% at 50% efficiency, and so on.