Adjusting Breeding Multipliers and Finding the Perfect Imprint Multiplier
Ark has a lot of breeding settings. Beacon can help you with them. And for admins look for just the right imprint multiplier, Beacon can really make your life easier. This guide will help you get started with the Breeding Multipliers editor available in Beacon 1.2 and later.
Because this editor has descriptions beneath each of the multipliers, this guide will cover only the major multipliers.
Mature and Incubation Speed Multipliers
Increasing the Incubation Speed Multiplier causes fertilized eggs to hatch faster. See the Incubation Time column in the list at the bottom to see how multiplier affects the incubation time of the game's creatures.
Increasing the Mature Speed Multiplier causes hatched babies to mature faster. The time which creatures mature affects imprint parameters, so see the Mature Time, % Per Imprint, and Max Imprint % columns of the list below for how changing this value affects the game's creatures.
Imprint Period Multiplier
The Imprint Period Multiplier adjusts how often a creature wants imprinting. The standard 8 hour imprint period is multiplied by this value, so for example, if the Imprint Period Multiplier is 0.5, the formula would be
8 x 0.5 = 4.
The amount of imprint percentage gained is computed as
imprint period ÷ mature time. So a creature that matures in 12 hours would gain 66% per imprint at default because
8 ÷ 12 = 0.66. Unfortunately, because the second imprint would happen around 16 hours and the creature matures in 12, the maximum imprint percent is 66%.
Finding a good Imprint Period Multiplier for one creature is simple, just set the imprint period to slightly less than the creature's mature time. However adding a second (or more) creature to the calculation becomes much more difficult.
Luckily, computers are good for these kinds of tasks and Beacon is ready to do the math for you. The imprint multiplier wizard, accessed by pressing the icon, allows you to tell Beacon which creatures are important to the calculation and the lowest maximum imprint percentage that would be acceptable for those creatures.
There are buttons to set the checkboxes to All Creatures or Major Creatures - creatures which the community often desires high imprint percentages for.
The more creatures and/or the higher the Min Total Imprint Percent value, the lower the imprint multiplier will be computed. Not all combinations are possible. Clicking the OK button will compute a multiplier if possible, and set it it to your field. You can then review the list to see its effect on the game's creatures.
- Importing an Existing Config
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- The Difference Between Deploy and Export
- How to Design Loot Drops Effectively
- How to Edit Crafting Costs
- Changing the Level Cap and Required Experience
- How to Change Stack Sizes
- Using Custom Config Content with Beacon
- Adjusting Breeding Multipliers and Finding the Perfect Imprint Multiplier
- Changing Creature Damage and Resistance
- Setting Harvesting Rates While Avoiding Server Lag
The Beacon Library
- Item Quality Is Different Than Expected
- Some Drops Are Edited, Others Are Not
- How to Stop Using Custom Config Content